So, I guess, finally, after more than one year (!) I will call this beast done now! Again, took longer than I expected, but I am way more happy with the result than with "Ghost Driver". Astonishingly I managed to stick very closely to my original concept from the beginning till the end. Still a lot things amiss here, but I'll move on to the next projects! Most of it is SubD-modelled by myself, but I also made heavy use of Gleb Alexandrov's and Aidy Burrows' amazing kitbash set included in their Hardsurface Modeling Course. The girl is generated with ManuelBastioni Lab, her textures come from the wikihuman project. What you see here is mostly 3D, some elements such as the vapour, water droplets and the HUD hologram were added in Photoshop.